


If the global variable is not found, then the default value is 0, which effectively reverts the condition to vanilla functionality.

This is why RDO is recommended to be so high in your load order.Īs I'm sure you saw, the only potential issue would be the global variable a_RDOBlockRivalServices from RDO, but global variables are special in that the mod they come from doesn't need to exist in the load order and so it doesn't need to be added as a master either, even if the CK thinks it does. Because it has to make sweeping changes to dozens of quests in the game, it seems that most or all of those changes are designed to be incorporated into downstream mods to allow for compatibility once the downstream mod is updated. sevencardz wrote: I studied RDO for a bit and it soon became clear why it's designed the way it is. When you've updated it I'll redirect people to your page. Once the changes are added to IH, the proper load order will be:ĭanexuslurker wrote: Thanks. RDO's changes to the stables quest will be incorporated into Immersive Horses on the next update, but I have no ETA for that. Sevencardz wrote: Well done, I endorse this.
